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Old Mar 10, 2006, 06:55 PM // 18:55   #1
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Default Sanctum Cay - New Bug?

Hi guys, First post, so Don't bite me head off!

I recently went back to Sanctum Cay to comlete the bonus after doing mission only a weeks or so ago, but am struggling and lots of people are talking of a new bug there. I have tried it twice with two different parties but same result. The bloke with the Sceptor gets killed instantly when he tries to raise the boat! Now that didn't happen when we did mission only.

Anyone any ideas?
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Old Mar 10, 2006, 07:11 PM // 19:11   #2
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Hello and welcome.

Sanctum Cay Mission in New Update



I'm starting to think it's a bug...full-party groups with all level 20s are complaining about it being "zomg hard impossible hax" in the mission area.
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Old Mar 10, 2006, 07:22 PM // 19:22   #3
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If your doing mission and bonus its impossible that bugs been there for god knows how long.Perhaps a stance tanker could hold them back while the group takes the bonus guy then joins back up?
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Old Mar 10, 2006, 07:24 PM // 19:24   #4
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Welcome to the forum.

Doing the bonus and mission together has always been difficult for Sanctum Cay because the bonus triggers the White Mantle rush to the docks once your party passes a certain point on the beach. I did the bonus on a separate run, and there were ~16 White Mantle waiting on the dock after I completed the bonus. The Vizier lasted ~3 seconds.

You might try splitting your party, and sending 1 or 2 tanks/solo characters to hold off the White Mantle at the dock while you complete the bonus, but that would be asking FAR too much coordination from the average pick up group, in my experience.

Also, search is down at the moment, but always try that first. Copy/Paste this into Google: Sanctum Cay bonus site:www.guildwarsguru.com inurl:/forum
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Old Mar 10, 2006, 07:39 PM // 19:39   #5
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Thanks Guys, Seeing as so many are having problems I might just leave it a while and come back to that one. Two trys with reasonsable groups and same result has me a little perplexed. I did try a search but as mentioned it was down thanks again!
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Old Mar 10, 2006, 08:09 PM // 20:09   #6
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Quote:
Originally Posted by Burton2000
If your doing mission and bonus its impossible that bugs been there for god knows how long.Perhaps a stance tanker could hold them back while the group takes the bonus guy then joins back up?
You might be able to hold off the Knights but the bulk of the damage comes from the savants anyway. About 10 searing heats under your feet = ftl
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Old Mar 11, 2006, 12:46 AM // 00:46   #7
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I haven't seen a person that has completed it yet after this..bullsh!t...change.
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Old Mar 11, 2006, 01:13 AM // 01:13   #8
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But this mission still can be run but in difrent way.Takes lil more time and i need to kill two mobs.

http://img519.imageshack.us/img519/8058/gw0511ec.jpg

http://img519.imageshack.us/img519/8451/gw0526br.jpg
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Old Mar 11, 2006, 03:07 AM // 03:07   #9
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Whoo hoo! They fixed it!
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Old Mar 24, 2006, 05:08 AM // 05:08   #10
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Quote:
Originally Posted by Qcho
But this mission still can be run but in difrent way.Takes lil more time and i need to kill two mobs.

http://img519.imageshack.us/img519/8058/gw0511ec.jpg

http://img519.imageshack.us/img519/8451/gw0526br.jpg

How about telling us how u ran it....otherwise your post is a complete waste of time....unless you're just patting yourself on the back that is.
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Old Mar 24, 2006, 05:27 AM // 05:27   #11
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I had it run for me by a normal paladin build since the update.

Healing Hands, Dolyak, Breeze, Bonettis (i think), etc etc
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Old Mar 29, 2006, 02:22 AM // 02:22   #12
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Default Sanctum Cay

I was able to do it since the change with Henchies and my Ranger but I have tried at least 10 times with my unasceneded Elementalist and Henchies and I just keep dying on the dock.

If anyone has any build tips for an Elementalist on this mission I'd sure like to hear them.
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